RECENT HEROES OF THE STORM BALANCE CHANGES (HOTS BOOSTING WEBSITE REVIEW)
Heroes of The Storm
PREVIOUSLY ANNOUNCED THE BALANCE CHANGES ARE LIVE NOW
All focus by the fans on the recent news is concentrated on the new champion - Cho'Gall, who is an innovative 2 man party hero and deservses his recent glory.
Our hots boosting service wants to inform you about something that gets less attention but larger overall impact on the game.
LARGEST PORTION FOR THAT HAS THE LEVEL SCALING ADJUSTMENTS
Just 2 days ago the basic stats a hero gains ingame per level were determined by a firm number. This however was leading into a huge early game disadvantage when a team is behind in levels. For example a hero that levels from 20 to 21st would generally gain a 3-5% base stats buff, in comparison to that the same champion would get a 20 - 35% buff when scaling from level 1 to level 2, making a potential fight almost unwinnable for the team at disadvantage. The recent system is created on a more balanced approach. We do not have firm numbers, but 3-5% scale in each level. This in otherwords makes the level disadvantage in the early game drastically less impactful.
The recent change in scaling will allow teams to fight from behind and actually win the teamfight if they perform better, making the snowball effect a more rare sight to see. Our Heroes of the storm boost team greets the recent changes and certainly thinks that this is the right path to take.
DEATH TIMERS INCREASED IN THE EARLY GAME
This change was well expected to happen as we have previously mentioned it. The target of this adjustment - higher asction in the early game and higher reward for success.
Getting away with an unpunished kill will grant you more advantage than before, potentially leading to less experiance for the enemy team. As we all know in MOBA games things happen one by one. You can not expect to win the game at level 1, but if you start the early game action outperforming the opponents you should have the lead for the next event to come. Wether you will have bigger chance to win the next teamfight or to take an important objective. Using the advantages that you have built up so far in the game is what makes the great teams succeed. Heroes of the storm boosters know that and that is why they are 100% concentrated on getting these small wins from the very start of the game and grow it to the Victory sign at the end of the game.
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